PurposeThis unit takes a flowchart and makes it interactive. The user works through the decision process about how to publish their article as open access.
Intended AudienceAuthors interested in publishing their work as open access.
ToolsArticulate Storyline 360, Adobe Illustrator.

Experience the Prototype!

Experience the Final Product!

Origins

I needed to create a small elearning course demonstrating the One Touch Email System and providing learner engagement and interaction. Using Twine allowed for a quick prototype to experience the interaction before it was developed.

Design Overview

The idea was to have a fun way learn the best way to sort some emails and engage other systems for the action items they produce. Twine enabled the quick design of the interaction path and provided an interactive experience for the client and learner to experience the instruction before committing to a larger development cycle.

The project paths were established and tested in Twine, before being constructed in Storyline.

Summary

The interaction captures the path of the instructional experience well, and it is clear from the low-fidelity prototype what the larger experience is like.

Twine enabled the full experience in a quickly developed low fidelity setting, which allowed design decisions to be made early in the process based on feedback and user experience.

Click the picture below to work through the scenario prototype!

Would you like this for your organization?

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